Jonathan Frome
Jonathan Frome
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Recent & Upcoming Talks
2019
Appraisal Frames and Videogame Emotions
Describing the Game Studies Canon: A Game Citation Analysis
2018
Game Stories and Narrative Structure
The Illusion of Choice in Videogames
2017
Film and Narrative Comprehension
2016
Emotion, Medium-Specificity, and Videogame Evaluation
2015
Emotional Response to Popular vs. High Art
2014
Why Would Crying Make Videogames Art?
2013
Twofoldness, Threefoldness, or More? Seeing-In Videogames
Sadness in 1600 Pixels: Jason Roher’s
Passage
Videogames and Sadness
Computer Games, Emotions, and Films
2012
Image and Interactivity
Image and Interactivity
2009
On Tavinor’s
Towards an Ontology of Videogames
A Cognitive Approach to Matters of Taste
2008
The Problem of the Question of Erotetic Narration
Representation and Motivation in
The Legend of Zelda
2007
Eight Ways Videogames Generate Emotion
Melodrama and the Pursuit of Tears
Videogames, Fiction, and Reality
2006
Interactivity and Emotions in Popular Art
The Role of Reality
The Pursuit of Tears: Sadness in Videogames
Reality and Film Emotions
The Paradox of Play: Videogames, Cinematography, and Emotion
2005
Can Imagination Theories Explain Our Experience of Videogames?
A Conversation Across Generations of Media Scholars - panel discussion with David Bordwell, Jonathan Frome, Henry Jenkins, and Kurt Squire
Theorizing the Videogame Experience
2004
Sympathy and Simulation
Wicked Cities: Style in Anime Adaptation
Emotions in the First-Person Shooter
False Histories: Truth, Uncertainty, and
The Thin Blue Line
2002
Animation Aesthetics Before 1940
2001
Revisiting Identification
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